AI Insights · Timothy · October 2023
Top 5 Hidden Objects Games on Android in Sweden Q3 2023
Explore the performance of the top 5 hidden objects games on Android in Sweden for Q3 2023, highlighting their weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 hidden objects games on the Android platform in Sweden showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower.
Spot the Difference: Find out! from CASUAL AZUR GAMES experienced fluctuating weekly downloads, peaking at 1.4K in mid-August and ending the quarter with 565 downloads. Its weekly revenue saw a peak of $17 in late July but tapered off significantly towards the end of the quarter. Weekly active users were highest in mid-August at 2.3K, with a notable rise again to 1.8K by the end of September.
Find the Alien by MOONEE PUBLISHING LTD had a steady decline in weekly downloads from 1.1K at the start of the quarter to 288 by the end. The weekly revenue peaked at $11 in late July but showed a downward trend thereafter. The game’s weekly active users were relatively stable, ranging from 3.8K to 5.2K throughout the quarter.
Find the Alien 2, also from MOONEE PUBLISHING LTD, saw a significant increase in weekly downloads in September, reaching over 2K downloads. Revenue remained low, peaking at $7 in mid-September. Weekly active users saw a sharp rise, peaking at 3.7K in mid-September before stabilizing at around 2.9K by the end of the month.
Find It Out - Hidden Object by Guru Puzzle Game displayed consistent weekly downloads, with a peak of 554 in late July. The game’s revenue reached its highest point at $299 in late July before seeing a gradual decline. Weekly active users were relatively stable, maintaining around 1.4K to 1.7K throughout the quarter.
Unsolved: Hidden Mystery Games from Artifex Mundi had the highest revenue among the games, peaking at $2.2K in mid-July and again in mid-August. Downloads showed a slight decline over the quarter, starting at 295 and ending at 176. The game maintained a stable number of weekly active users, ranging from 3.7K to 4.5K.
For more detailed insights and trends, visit Sensor Tower.